印刻万物 TOP3DGS印刻万物TOP3DGS

Inktoys · A research studio for 3DGS & spatial media

We're writing the answers to Gaussian Splatting.

12 SOP chapters, tool reviews, case retros, and explicit takes — Inktoys publishes the entire chain of research here. Browse if you're just keeping up; talk to us if you'd rather have it delivered.

Capture

What do you want to capture?

SOP

12-Stage SOP Mainline

From decision gate to distribution, 12 chapters form an end-to-end Gaussian Splatting workflow. Each chapter ships with bilingual content, on-set screenshots, and our explicit Inktoys judgment — ready to follow or audit.

stage 00

Decision Gate: Should You Use 3DGS

Decide in 5 minutes whether 3DGS is the right tool for what you want to capture, before spending on gear or time.

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stage 01

Subject Taxonomy & Capture Strategy

Break subjects into scene / object / human / composite, then map each to device, radius, and the most common failure modes.

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stage 02

Site Recon & Shot Planning

Visit the site once before the real shoot — spend 30 minutes mapping light, obstacles, and paths, then write a one-page shot plan.

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stage 03

Camera Settings & On-Site Operation

Why manual mode is non-negotiable, plus device-specific settings for phone / DSLR / drone / 360 / action cam, and how to move the camera in cramped vs open spaces.

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stage 04

Asset Organization & Archival

Naming convention, folder layout, the 3-2-1 backup rule, metadata preservation — what makes a shoot reusable months later.

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stage 05

Frame Extraction & Selection

FFmpeg sampling templates, automatic rejection of blur / over-exposure / duplicates, and mask generation.

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stage 06

Color Grading & Consistency

Lightroom / Camera Raw batch flow, white-balance consistency — and why over-grading kills SfM.

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stage 07

SfM Pose Estimation

COLMAP (local / free / slow but stable) vs RealityScan (fast but watermarked) vs in-pipeline solvers.

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stage 08

Training

Cloud options (Polycam / KIRI / Luma) versus desktop options (Postshot / Brush / NerfStudio), with hardware vs runtime tables.

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stage 09

Training via AI Agents

Turn command-line 3DGS tooling into a conversational workflow with Cursor, Claude Code, or Codex CLI.

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stage 10

Post-Processing, Cleanup & Compression

Trim floaters in SuperSplat, color post-processing, compress to under 30 MB with SOG or SPZ.

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stage 11

Distribution & Display

Self-host with Three.js / gsplat.js, platform-host on SuperSplat / Polycam, B2B delivery checklist.

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Learn

Learning Paths

Tools & Resources

Tool Index

Media

Media: TOP3DGS' Own Exhibitions & Videos

Edouard Malingue Gallery

Play Gravity

Twenty exhibition spaces captured in-house, plus upcoming videos, interviews, and talks.

20 exhibition captures · Video content in progress