印刻万物 TOP3DGS印刻万物TOP3DGS
Frozen Moments 场景封面

scene 02 · Interior

Frozen Moments

时空定格

Seal a space and a memory into a walk-through moment

Open interactive

Scroll to the interactive model

Live Interactive

Drag to explore this scene

A real 3DGS model for this scene — drag to orbit, scroll to zoom, double-click to reset. Hosted by our studio rather than relying on third-party public servers.

Drag / scroll / double-click

Loading…

Model credit: Sample from SuperSplat public gallery

Find your path

Answer 3 questions and we'll recommend the best workflow for you.

Q01

What gear do you have?

Q02

How big is the space?

Q03

Where will it live?

Or browse all three paths below

Three end-to-end paths

Pick your path

From the easiest to the most professional. Each path is tagged with time, gear, and best fit.

Cloud Workflow

One room in 30 minutes

Walk the room with your phone + cloud training. Get results within an afternoon coffee break.

Difficulty
Beginner
Time
30 min – 2 hr
Cost
Free quota tier
Best for
B&B owners, café operators, anyone preserving a space

Tools you'll use

  • Polycam
  • Scaniverse
  • Luma AI

Step-by-step

  1. 01

    Tidy the space, pick the right hour

    Tidy clutter, use even lighting (TVs off, no moving people). Overcast daylight or a curtained afternoon works best.

    Open the chapter · Subject Taxonomy & Capture Strategy
  2. 02

    Walk a perimeter loop at two heights

    Hug the walls for one perimeter loop, then a tighter inner loop. Repeat at chest and waist height with >50% overlap.

    Open the chapter · Site Recon & Shot Planning
  3. 03

    Tap to train inside the app

    Pick Splat mode in Polycam or Scaniverse and let the cloud train. Preview in minutes.

  4. 04

    Crop bounds, name the scene

    In SuperSplat, trim ceiling/floor floaters and tag the scene with metadata.

    Open the chapter · Post-Processing, Cleanup & Compression
  5. 05

    Share or embed

    Drop the platform share link, or export .splat to embed in your site or mini-program.

    Open the chapter · Distribution & Display
Path 01 / 3Cloud Workflow
Local GUI Tool

360 cam + local trainer

Insta360 or X5 capture + frame extraction + local Postshot — quality good enough to ship.

Difficulty
Intermediate
Time
About a day
Cost
360 cam $400+ / Postshot trial / 6GB+ NVIDIA GPU
Best for
Hospitality operators, mapping creators, interior designers

Tools you'll use

  • Insta360 X5 / 360 cam
  • Insta360 Studio
  • Postshot

Step-by-step

  1. 01

    360 cam + HDR, two heights

    Roomba-style path, 1.5–2m between captures, waist and chest height. HDR on, WB locked.

    Open the chapter · Site Recon & Shot Planning
  2. 02

    Export oriented frames in Insta360 Studio

    Extract frames at max quality (stabilization off). Use a separate lens for small-detail patches.

    Open the chapter · Frame Extraction & Selection
  3. 03

    Solve in RealityScan, import to Postshot

    Run Align in RealityScan, export .colmap, take it into Postshot's 3DGS preset.

    Open the chapter · SfM Pose Estimation
  4. 04

    Train for 1–3 hours

    Pick batch by VRAM. Start at 15M iters; complex rooms converge around 3 hours.

    Open the chapter · Training
  5. 05

    Polish in SuperSplat, embed on site

    Crop the outside ceiling, kill floaters, export .splat and embed it on the listing.

    Open the chapter · Distribution & Display
Path 02 / 3Local GUI Tool
Professional Pipeline

Multi-rig + open-source training

Triple 360 + mirrorless patches + COLMAP + source-code training — built for large halls and real-estate.

Difficulty
Professional
Time
2–5 days
Cost
Triple-rig kit ~$2.5k / RTX 4090 or rented cloud GPU
Best for
Museum & gallery digitization, real-estate and commercial archives

Tools you'll use

  • Triple 360 + boom
  • COLMAP / GLOMAP
  • inria-3dgs / Nerfstudio
  • UE / Blender

Step-by-step

  1. 01

    Plan multi-rig + control lighting

    Trigger the triple rig by voice, lock the main light, and revisit reflective glass/metal areas.

    Open the chapter · Site Recon & Shot Planning
  2. 02

    Run COLMAP global alignment

    feature → match → mapper → bundle adjustment. Aim for reproj error < 1 px.

    Open the chapter · SfM Pose Estimation
  3. 03

    Train from source + tiled loading

    Large scenes train per-room as chunks, then stitch via anchors. ~500k iters total.

    Open the chapter · Training
  4. 04

    UE integration + relighting

    Import to UE 5.5+ via the 3DGS plugin, redo sky and fill light, export a navigable build.

    Open the chapter · Post-Processing, Cleanup & Compression
  5. 05

    Custom viewer / VR delivery

    Build a guided-tour viewer with spark + gsplat.js, or deploy to a VR headset.

    Open the chapter · Distribution & Display
Path 03 / 3Professional Pipeline

TOP3DGS · Commercial service

Want a steady delivery?

Let us digitize your space

TOP3DGS handles location scouting, capture, and embed delivery — weekly turnaround for B&Bs, galleries, and showrooms, with optional guided-tour design.

Discuss my spaceThe bridge between technology and your market