Wide FOV and frame rate
Wide FOV preserves overlap while moving; higher fps gives more decimation headroom in post. Codec and resolution ceilings are device-specific.
Color and low light
Sync multiple bodies to cut repeats; SDR + AWB reduce cross-camera color drift. In dark venues, still bursts often beat long-shutter video for per-frame sharpness.
Framing and texture
Tilt frames to include floor/wall/ceiling; add oblique orbits at doorways; back off bare walls or add temporary texture. See tutorial link below.