Cases
See what Gaussian Splatting is actually doing around the world.
Our first wave gathers four research and tooling milestones that reshaped the entire spatial-media pipeline — they directly decide what we can capture, clean, and view today. Real spatial cases and creator profiles will roll out as our editors verify them.
Every entry links to the original project page or paper. We don't cite demos we can't verify.
Research & Tool Milestones
Research shaping today's 3DGS paradigm
Papers and open-source tools that shaped today's 3DGS engineering paradigm.
3D Gaussian Splatting for Real-Time Radiance Field Rendering
The foundational paper for 3DGS, breaking the barrier between high-quality view synthesis and real-time rendering.
by Bernhard Kerbl & Georgios Kopanas · 法国
SuGaR: Surface-Aligned Gaussian Splatting
Bridges the gap between Gaussian point clouds and traditional polygon mesh pipelines via surface-alignment regularization.
by Antoine Guédon · 法国
SuperSplat: Open-Source Web Gaussian Editor
A high-performance 3DGS viewer and editor running entirely in the browser, drastically lowering the hardware barrier for spatial data cleanup.
by PlayCanvas Team · 英国
Mip-Splatting: Anti-Aliased 3D Gaussian Splatting
Resolves intense high-frequency aliasing and dilation artifacts when changing viewing distances by introducing a 2D low-pass filter.
by Zehao Yu · 德国
2D Gaussian Splatting for Geometrically Accurate Radiance Fields
Flattens volumetric Gaussians into surface-aligned 2D disks with perspective-correct splatting and depth or normal cues for cleaner geometry.
by Binbin Huang
4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
Models dynamic scenes with 4D neural voxels and a deformation field over a single canonical Gaussian set for real-time training and storage efficiency.
by Guanjun Wu
Compact 3D Gaussian Representation for Radiance Field
Combines learned masking, grid-based view-dependent color, and codebook-quantized geometry to shrink Gaussian count and attribute storage while preserving quality.
by Joo Chan Lee
Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction
Optimizes 3D Gaussians in canonical space with a deformation field for monocular dynamics and uses annealed smoothing to reduce temporal jitter from pose noise.
by Ziyi Yang
DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation
Combines 3D Gaussians with score distillation and mesh or UV refinement to cut per-asset 3D generation time sharply.
by Jiaxiang Tang
GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians
Models humans with animatable 3D Gaussians, learns pose-dependent appearance, and jointly refines motion and look for realistic monocular avatars.
by Liangxiao Hu
Gaussian Splatting SLAM
Uses Gaussians as the sole map representation for monocular SLAM, jointly optimizing poses and primitives for incremental reconstruction and NVS.
by Hidenobu Matsuki
HUGS: Human Gaussian Splats
Jointly learns static scene and animatable human Gaussians from a short monocular clip, optimizing skinning weights to reduce articulation artifacts at high FPS.
by Muhammed Kocabas
LangSplat: 3D Language Gaussian Splatting
Stores distilled language features on Gaussians and splats them for open-vocabulary 3D grounding, avoiding costly NeRF volume rendering.
by Minghan Qin
Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering
Organizes neural Gaussians on anchors and predicts attributes from the viewpoint to cut redundancy and improve generalization on complex scenes.
by Tao Lu
Spatial Cases & Creators